The catch? I could only achieve an average of around 45 frames per second.
It ran well when I pulled back to the heavens to watch the symphony of destruction from afar (although it never quite reaches SupCom's distances). It ran well when I zoomed in so close I could see the nicks on my ship's hulls, at which point the booms and pows of the cannons reverberate in my headphones with satisfying weight. I played with the DirectX 12 support enabled, and my GeForce GTX 980 had few problems running the camera over the busiest battles.
And there's an advantage to those limited units: were there any more, they'd easily get lost in Ashes' controlled chaos.Īshes is all about piling hundreds or even thousands of ships on the screen at once, ranging from flying bombers and small crafts skittering over the maps to lumbering, levelable dreadnoughts that laugh off small-scale attacks. Adding to that blandness, each faction's 15 units look almost identical, although the Post-Humans' general durability and the Substrate's overall mobility nicely translate into vastly different strategies.